Hello all,
Tonight I've been doing some character modelling, I ended up sketching out a bust of one of my characters, my question is this:
![24eqglj.png](http://i39.tinypic.com/24eqglj.png)
How do I now pull out the rest of his body? I don't really understand zbrush well enough yet to see how i can create additional geometry. like a body 'block' i can sculpt from. it feels like i am trapped with only one chunk of clay.
In the same light, how would i add a new blob for say, a prop or a hat or something.
thanks,
Chimp
Replies
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For props, you could used the Tools >> Subtools palette to insert and append new polymeshes as subtools. This can include imported basemesh OBJs if you have another 3d application at your disposal, or shapes created with Shadowbox or Zspheres (which would probably be a good route to go if you were thinking of making a full body). I'll try to hunt down some better videos covering those things.
1) Shadowbox
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2) ZSpheres
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3) Basic primitives
4) ..and meshes created in other apps such as Maya, 3dsMax, Blender, Silo, etc.
So I have a head sculpt, and a body sculpt, but they are 2 different models, is there a way I could merge them?