Hey guys. I posted a couple iterations of this before. Think I'm done for now. I might work on the hair and lighting a bit more though. Any suggestions welcome.
Okay, so since I've found myself waiting for Blizzard's "Heroes of the Storm" release, and saw character artist Marc Brunet (from Blizzard also) do a quick tut on his youtube channel about designing and coloring a video game character concept, I thought I should have a go and do one for practice sakes... So, here it is: A…
Slang for cheating, faking, or skirting the rules. Being a sneaky bastard. Like if you put a point light in the middle of a room it'll make it look sort of kind of vaguely like simple Global Illumination. The car looks much better, the nose and front wheel arches seem a lot more solid and grounded, and the front light…
3ds Max Public Roadmap | Autodesk It seems Autodesk is up on something because on 3ds Max Updated Public roadmap at the Artist Experiences there is a new item called Brush tools. There is a brush tools panel that seems identical with Mudbox one. The details of this Future feature are not very enlightening: Consolidate and…
cmtanko: Ok, so here is my uv map, and normal map. Uv map I made in maya, normal map is from zbrush. I haven't tried xnormal as I don't really know how to use it. But I did try baking in Maya and from zbrush. I uv mapped the whole model again, and that did help some of the artifacts go away. I also tried using Uv master in…
To ask in such broad terms might not be good but I would love to know how to go about starting to create something similar to what's in these pictures since they are such big goals for me. Especially the character modeling is something I would love to get right down pat! Also, is it possible to achieve results like this…
You're very kind MrHobo. Qualified or not I just want the argument to stand on it's own feet. Some people will find a way to benefit from this greatly, others will disregard it completely even before watching. That's life :) I am indeed no Feng, aleksdigital :) . Sorry I put some slides that actually required context,…
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I agree with bitmap dude. This is looking much much better. You are really improving! I can't tell if those are trashbags just to the left of the gate or not. They look like they are, and if they are I think individually they look fine, but I think with that camera angle, and those two bags just slightly offset like that,…