To ask in such broad terms might not be good but I would love to know how to go about starting to create something similar to what's in these pictures since they are such big goals for me. Especially the character modeling is something I would love to get right down pat!
Also, is it possible to achieve results like this with Blender and Zbrush?
Replies
Your topic could use a better title.
https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
3. Add a question mark to distinguish your thread as a call for help. Without a question mark it might be a thread that's sharing something you've learned. A question mark is a call to action, pulling people in who want to help.
I hope this helps you.
The textures likely require a special shader. Assuming this is a video game you are referencing, that means you need a shader for whatever game engine you plan to work with.
I think this style might fall under "cell-shading" style. You've got some materials in zbrush that will kind of mimic this look, so you could try modeling some basic humans and see how they appear with those matcaps applied in zbrush, just to get an idea.
You can definitely do this, because obviously somebody else has. What programs you use doesn't really matter.
https://polycount.com/discussion/121144/convincing-3d-that-looks-like-2d-wow/p1
I meant to use it only as a means to get an idea how the mesh you create may look with that general style applied to it is all. For the shader, I'd bet either of the game engine asset stores probably have something available to suit your needs.
Update:
So I was really helped by just talking to someone about it and exposing my questions and doubts. Thanks for passing by here, you really helped out.
So meanwhile you can check the tutorials I made here in my facebook page, since they are public.
https://www.facebook.com/catarina.moreira.93