I was about to start organizing all the files on my computer and I just realized out scattered out all my crap is, I have 4 projects in one place, 3 in another, 2 basically on my desktop, and I'm having issues figuring out how I should sort out all the crap. I was thinking of breaking it off into just a big CG folder…
Hi guys, I am abit of an amateur when it comes to this so apologies if this is basic! Basically, I can't find any tuts about importing a low poly model (a character in my case) into mudbox, applying detailing in mudbox, then baking the detailing onto the low poly model. I know how to import the low poly model into mudbox…
Hey yalls. haven't posted in a long time, but I thought I would share with you some stuff I'm working on. I am going to pull off some armor sets and weapons based in the WoW universe. Thought the Pandaren would be good and challenging. I'll be honest right away and say that I've studied a few of the base models and armor…
Hey all. I've been trying to go back to the basics and re-learn 3ds max from the beginning as I kind of jumped into it and have discovered that I have gaps in my understanding of creating. Digital Tutors has been a great help but I have a more direct question I haven't been able to find online anywhere. I'd like to make a…
Hi everyone. Thanks for reading me! I'm struggling with something that drives me crazy : the 3DO rendering of Ndo normals. Check this : As you can clearly see, my Ndo generated map is not exactly the same as the one 3DO displays : the small bevel on the edges, that subtle depth around the square tile, making it look like a…
Hi, I baked a normal map from a high poly mesh with all tiny details on it and I want to modify it by smoothing or removing some of them. The SP documentation says I just have to use neutral normal map color on normal map channel to remove initial details. But this doesn't really work. When I paint a default normal color…
Hey everyone, I have a question about modelling a knife and what should I do next. I have 3 different parts of knife, Handle, Middle part and and Sharp part. My question is how should I connect those parts? I can select these three parts and connect them but I don't know if that's the right way. I'm not sure if my baked…
i cant sculpt behind a subtool if zbrush cant see the faces? this is really annoying, the only way i know to do this is by turning on xray? if i turn on xray then its even harder to see what i'm doing. anyone now how i sculpt on another subtool without using xray? this is so annoying about zbrush.
ok guys.. after I used distance caculator tool the normal map goes correct now ------ Hi , I am going to created legs model and I get a result like this , seems that those 2 legs also bake for each other in marmoset dose any know how to bake normal in this situation? thank you !!!!!!!