I've been having this problem with my normals after baking and using within 3dS max engine and the 3 Point shader. As you can see the mesh looks horrible with the normal applied, this is what the normals look like in the UV, from what I can see obviously something up with the mesh but when inspected I cant find any…
Hi all, Another normal map post.. I know.. but I am completely stuck. I baked my normal maps in 3d max and xnormal step by step following a tutorial (actually tried a few of them) so I know the baking process is correct. Retopology and UVing are correct too, but I'm missing something because when I apply the normal map in…
We are recruiting a Technical Animator (Rigger) and an Animator for an RTS game project by a small indie Northern Irish studio. This will be several months' work with a competitive rate. This role only applies to people in the EU/EEA or UK area. We are looking to fill these positions within three months of the posting.…
Description We are producing our first PC title; a dungeon-based action MMO with fast-paced fluid combat. Our ambition is to give the player full movement agency, the animation style will balance the pace of combat with stylized punchy and exaggerated animations. The task is to produce in-game combat abilities and…
Job Description & Environment: As a senior member of the art team, you will be responsible for character animations of ambitious 3D games for the iPhone & iPad, from the first concept phases to the completion of the project. You will provide guidance for the studio´s animators while helping to define the animation style…
Dragonwall Studios is a new indie game studio. Dragonwall is currently
working on an ambitious project with many areas of interest. This project is rev-share
which means that depending on the profit raised by our crowd funding and
publication, team members will be compensated. ---- The Project: The game consists of a…
Rockstar Games is looking for an enthusiastic, talented and personable Character Artist to join our Oakville team. This position creates high poly and low poly 3D models for our games. Applicants must be highly motivated and organized, able to work as a part of a team, while also possess the ability to work without…
Note: This picture is very rough, and by no means depicts final quality work. "life" is a working title and may be changed further into development. First and foremost, this is not your typical game project. I don't want to release too much information yet, as I am still working out all the details. As it sits now I am the…
Hello everyone and Happy New Year. My name is Dennis and I'm an aspiring 3D character artist. You can see some of my work here: http://dennisbatol.blogspot.com/ I've been learning 3D for 5 years now and doing freelance for 4 although for very small indie projects. It's been one hell of a ride. Right now I'm at a point…
Blizzard Entertainment is looking for an exceptionally skilled texture / concept artist to work on award winning World of Warcraft at our Irvine, CA studio. The ideal candidate is experienced in creating highly crafted, hand painted and high resolution tile based texture sets. The texture artist should be an expert in…