I'd delete the inside polys for the sleeves and use them for the hands. I'd also devote some extra polys to the head and continue to work on the shape. At the moment it looks a little pointy at the front and could so with some extra love. Take some time to study other 3D artist's work and see how they create game art. It's…
First of all, Greetings salutations and welcome to the Polycount; Here you will find tips tricks and crits to fine tune your 2d / 3d art skills. As for the critiques; You got the grounds for it. You are able to provide the rendered model, your texturing and modeling is good, but its all on the basic level, it is not…
http://www.seomoz.org/blog/how-to-ruin-a-web-design-the-design-curve first things first.. peppis suggestions is the best there is ... tho he did a slop cut out of the polycount font thingy. but all other suggestions. dudes come on youre obviously no graphic designers. youre gameartists doing 3d and texture and believe u…
speaking of save not working, 3d max just crashed on me which is usually not a problem because I ctrl+s every few mins, plus theres autobak that saves every few mins as well. But this time when it crashed I found out my saves and autobaks have not been saving for the past 2 hours... raaaaaaage! Just so that I stay on…
-Thanks for the info about how the Raynor design was mass produced. For the SDK: I know that polycount is a forum about CG ;) but the idea of the n00bz is to create Vinyl toys so doing a mocup in 2D or 3D is not what matter. At the end it s to see an artist work after he used his Brushes and airbrush to apply it on a real…
Hey all, I'm relatively new to the Polycount forums, I have read a lot through here in the past while lurking for advice regarding 3d modeling and texture techniques but never really posted anything. Lately I have been working on a set of Scifi environment materials and textures. I was wondering if I could get some…
Description The Zynga design team is responsible for delivering the highest quality platform solutions, and is at the cutting edge of social interaction. To help us stay there we need you! We are currently looking for an experienced Modeler with talent and flair, an eye for detail, and a passion for the digital space. Join…
Hello Everyone The Game: Elseware Experience is working to a realistic indie third person game named Broken Pieces since several years now. 3D VFX Artist for UE4 Responsibilities: * Create FX for our current gen & next gen console game. Profile: * A portfolio * Experience with real- time VFX. * Experiences with game…
thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…