Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Nice! I would reduce the amount of DOF, since it's a bit annoying not being able to read details in various areas. I think the point is to show off your work, not fancy camera shenanigans. Also would be nice to increase ambient lighting contribution, to fill in those black lifeless shadows. Would be great to see closeups…
We are currently looking for someone to clean up our map (mountains, landscape, trees, houses and water) as well as edit the post processing and more or less finalize our game map. All the ground work is laid, areas are defined however it needs to be polished. The aesthetic we are trying to achieve is something similar to…
Hello Polycount, Iv'e been on a bit of an old-school sci-fi FPS binge recently after the recent DOOM came out (awesome game!) and recently gave Quake a go since it was the games 20th anniversary. The game has an interesting aesthetic and enemies so when trying to figure out what to sculpt this morning I settled on the…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
Greetings, I'm a 3d modeler and texture artist specializing in the field of realism and artistic expression. I also have a great understanding and appreciation of different artistic styles and because of that, I am suitable at any kind of production territory, whether it be gaming, movie visual effects, or all the way to…
As for my debut blog and just for something i would put next to my blog header I decided to make a character that would visually represent my name, KonginChains, so i thought of making this monkeyman prisoner bust Hope you like, C & C welcome! Just recently I wanted to test out the incredible convenience that zspheres2…
DarkSpire Games is a newly formed company located in San Francisco, CA. Our team consists of numerous AAA experienced staff from Activision to all the way to Ubisoft. We will create casual games for iOS and Android and we're looking for people excited by the opportunity to push the frontiers of entertainment on small…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, in Portsmouth overlooking the harbour. We are looking for a passionate and dedicated concept artist to join our…