Hello Polycount, Iv'e been on a bit of an old-school sci-fi FPS binge recently after the recent DOOM came out (awesome game!) and recently gave Quake a go since it was the games 20th anniversary.
The game has an interesting aesthetic and enemies so when trying to figure out what to sculpt this morning I settled on the Shambler, reaction to its been pretty positive and Iv'e received some feedback on where to take it further (maybe a scene in UE4), but I'm welcome to more feedback from the fine folks here, the main thing id be wanting to push is my Zbrush skills and being able to integrate assets in UE4 (an engine I'm still a big noob at).
so heres a few screens on the creature, fire away on suggestion of where I could take this further.
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2nd pass on sculpt, trying to tweak it into a better representation of the low poly creature