- I like to keep meshes 1 million or less just because much larger slows down iteration and import times. -Try to use mostly continuous meshes and avoiding really large polygons is ideal. If you have a pile of small rocks for example, your better off booleaning it together or shrink wrapping a grid on top of it. Culling is…
Hey folks, went ahead and grimed things up and changed some textures and worked a bit more on the bricks. Here's the current result hope you like it! Direct Link: https://www.artstation.com/artwork/eDmdX Portfolio Link: coreyhill.artstation.com
Hi everybody! I'm new to this forum so I'm not sure this is the right place to post this question, but I hope you'll bear with me! So my question regards a game project I'm currently working on, but for simplicities sake I'll relate the question to Diablo. Anybody who has played Diablo knows that there is only a few…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
*bear hits lara for 4 hp! *tiger hits lara for 3 hp! *lara uses magic chrystal scepter of mumra! *lara hits bear for 2256 hp! *lara hits tiger for 3301 hp! *bear dies! *tiger dies! *lara has earned 34 XP! actually come to think about it, she *did use a fucking magic chrystal scepter, that shot green fucking blobs at the…
So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
the eyes still seem crossed but not because of the texture or rotation. it is a fairly common modeling error i have seen before. basically your eye lid corners are not placed properly. the corners with the tear ducts are not as deep as they should be while the outer corners of the eye lids are too deep. this causes the…
Hello! This is my first time posting on here! I'm a bit shy and generally not very good at being active on forums, but I'd like to try and make a habit of posting here. Working freelance, I don't get much opportunity for sharing ideas and feedback with other artists, so I could do with the occasional sanity check / push to…