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wip - fun cartoon ship-bar

been doing this scene @ work while in lunch time, based on a concept from warhammer i think.

concept
23w4ew6.jpg

model
2sbah5v.jpg

Replies

  • Acumen
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    Acumen polycounter lvl 18
    boy oh boy, while i have absolutely no knowledge of this warhammer universe thing in general, i always drool all over when some talented human being chooses to pick one of their concepts and turn it into a 3d masterpiece !

    i'm not too sure about some of the irregularities on the shingles. in some areas the overlay is a bit too much in my opinion. edgy and crazy rotated - i'm all for that but on some areas it's a tad overaccentuated :)
    also the chainlinks to the big anchor and the wooden sign could be a bit more bulky imo. they look rather fragile. same for the shingles, but just a tiny tiny tiny tiny tiny bit, maybe.

    overall i can't wait for another update round on this :)

    and i think your thread title is fooling people into expecting a lot less - maybe change that ;)
    i think if you just put WARHAMMER in the title, you'll get a lot more useful responses than mine :D
  • dansher
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    dansher polycounter lvl 8
    Acumen wrote: »
    boy oh boy, while i have absolutely no knowledge of this warhammer universe thing in general, i always drool all over when some talented human being chooses to pick one of their concepts and turn it into a 3d masterpiece !

    i'm not too sure about some of the irregularities on the shingles. in some areas the overlay is a bit too much in my opinion. edgy and crazy rotated - i'm all for that but on some areas it's a tad overaccentuated :)
    also the chainlinks to the big anchor and the wooden sign could be a bit more bulky imo. they look rather fragile. same for the shingles, but just a tiny tiny tiny tiny tiny bit, maybe.

    overall i can't wait for another update round on this :)

    and i think your thread title is fooling people into expecting a lot less - maybe change that ;)
    i think if you just put WARHAMMER in the title, you'll get a lot more useful responses than mine :D


    i dont think hes human lol

    its awesome
  • danshewan
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    danshewan polycounter lvl 8
    Great start, already shaping up nicely - will be watching this one.

    Right now, the only thing that leaps out at me is the lack of curvature in the hull on the side where the door / portholes are. Looks very flat in comparison to the obvious curve of the opposite side - the asymmetry looks a little weird right now, but should be an easy enough fix.

    Other than that, nice work!
  • brandoom
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    brandoom polycounter lvl 15
    Love the concept, lots of character to that building.

    Only thing i would crit right now is the chain. I would probably beef those up a bit so they are easier to read.

    Looking forward to seeing this one progress. :)
  • Dracula
    I think someone already did this one in 3d some time ago. I dont remember the name but I think I saw it in the sketchbook thread.
  • bern3d
    heys guys, thanks very much for the feedback ;)
  • Wonkey
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    Wonkey polycounter lvl 10
    Dracula wrote: »
    I think someone already did this one in 3d some time ago. I dont remember the name but I think I saw it in the sketchbook thread.

    http://www.polycount.com/forum/showthread.php?t=61101&highlight=blowhole

    I had to do this concept for my final, the advice in the thread helped
  • Makkon
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    Makkon polycounter
    No crits that I can offer, it looks very defined and solid. You made me all ghitty, that's an amazing model you're pulling off there!

    Chains do seem a little hard to spot, though.
  • STRIKER
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    STRIKER polycounter lvl 14
    looks fkn sick so far man! Keep going!
  • jocose
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    jocose polycounter lvl 11
    Looks awsome, just out of curosity how are you going to go about texturing this? It looks like there is a lot of unique detail everywhere, are you going to bake in the roof tiles?
  • zxcman
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    zxcman polycounter lvl 10
  • 2000yearsoldman
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    2000yearsoldman polycounter lvl 13
    Cool, can't wait to see it with texture.
    Keep it up.
  • bern3d
    wow! it has been a while :D
    thanks guys for your support and feedbacks! ;)
    jocose, yep i'm baking the roof tiles, but not the ones at the borders.
    thats the "final" low poly model. Right now the tris count is 39k, i will optmize this lowpoly later, in order to unwrap / bake / texture him.

    2i9oxhg.jpg
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