boy oh boy, while i have absolutely no knowledge of this warhammer universe thing in general, i always drool all over when some talented human being chooses to pick one of their concepts and turn it into a 3d masterpiece !
i'm not too sure about some of the irregularities on the shingles. in some areas the overlay is a bit too much in my opinion. edgy and crazy rotated - i'm all for that but on some areas it's a tad overaccentuated
also the chainlinks to the big anchor and the wooden sign could be a bit more bulky imo. they look rather fragile. same for the shingles, but just a tiny tiny tiny tiny tiny bit, maybe.
overall i can't wait for another update round on this
and i think your thread title is fooling people into expecting a lot less - maybe change that
i think if you just put WARHAMMER in the title, you'll get a lot more useful responses than mine
boy oh boy, while i have absolutely no knowledge of this warhammer universe thing in general, i always drool all over when some talented human being chooses to pick one of their concepts and turn it into a 3d masterpiece !
i'm not too sure about some of the irregularities on the shingles. in some areas the overlay is a bit too much in my opinion. edgy and crazy rotated - i'm all for that but on some areas it's a tad overaccentuated
also the chainlinks to the big anchor and the wooden sign could be a bit more bulky imo. they look rather fragile. same for the shingles, but just a tiny tiny tiny tiny tiny bit, maybe.
overall i can't wait for another update round on this
and i think your thread title is fooling people into expecting a lot less - maybe change that
i think if you just put WARHAMMER in the title, you'll get a lot more useful responses than mine
Great start, already shaping up nicely - will be watching this one.
Right now, the only thing that leaps out at me is the lack of curvature in the hull on the side where the door / portholes are. Looks very flat in comparison to the obvious curve of the opposite side - the asymmetry looks a little weird right now, but should be an easy enough fix.
Looks awsome, just out of curosity how are you going to go about texturing this? It looks like there is a lot of unique detail everywhere, are you going to bake in the roof tiles?
wow! it has been a while
thanks guys for your support and feedbacks!
jocose, yep i'm baking the roof tiles, but not the ones at the borders.
thats the "final" low poly model. Right now the tris count is 39k, i will optmize this lowpoly later, in order to unwrap / bake / texture him.
Replies
i'm not too sure about some of the irregularities on the shingles. in some areas the overlay is a bit too much in my opinion. edgy and crazy rotated - i'm all for that but on some areas it's a tad overaccentuated
also the chainlinks to the big anchor and the wooden sign could be a bit more bulky imo. they look rather fragile. same for the shingles, but just a tiny tiny tiny tiny tiny bit, maybe.
overall i can't wait for another update round on this
and i think your thread title is fooling people into expecting a lot less - maybe change that
i think if you just put WARHAMMER in the title, you'll get a lot more useful responses than mine
i dont think hes human lol
its awesome
Right now, the only thing that leaps out at me is the lack of curvature in the hull on the side where the door / portholes are. Looks very flat in comparison to the obvious curve of the opposite side - the asymmetry looks a little weird right now, but should be an easy enough fix.
Other than that, nice work!
Only thing i would crit right now is the chain. I would probably beef those up a bit so they are easier to read.
Looking forward to seeing this one progress.
http://www.polycount.com/forum/showthread.php?t=61101&highlight=blowhole
I had to do this concept for my final, the advice in the thread helped
Chains do seem a little hard to spot, though.
Keep it up.
thanks guys for your support and feedbacks!
jocose, yep i'm baking the roof tiles, but not the ones at the borders.
thats the "final" low poly model. Right now the tris count is 39k, i will optmize this lowpoly later, in order to unwrap / bake / texture him.