I want to create a circular tube 6' high and 1" thick. In Blender I have set my units to Imperial and inches. I created a circle curve - set the x dimension (front view) to 72". I reset the scale to 1 after sizing the curve circle. To add the thickness I went to Data Tab > Geomerty > Bevel and added 1". This is does not…
sometimes i want a dislike button can we do this or are we still running on feelings? "not hurting the sensitive mentally damaged people." Can we add a why we dislike it, even if anonymously, like a "valid" reason, you can only dislike if you leave C&C type of situation. am i a big bad meanie or something? polycount was…
Is this kind of look (transparent with elements floating inside) possible to be created entirely in shaders, Arnold or Unreal? Any tips how I can get started? If not, what other approach would you use?https://imgur.com/a/LKB1Hcy
Hello There, Hope you are doing well ! I am a 3D generalist, animator, rigger with 8 years of experience available for commissions. I have completed about 400 plus projects so far. You may please go through my portfolios in the respective categories shared below. What working with me is like!…
1. ZBrush (PC or iPad) 2. Blender (can also be used as a note taking software, to write code and to watch videos) 3. Clip Studio Paint (or Procreate on iPad) 3. Unreal Engine (would also come with coding tools that would be useful) 5. Marmoset Toolbag Not Substance Painter as I personally think having a proper baker like…
Greetings to all forum members! Recently, I came across the remarkable Fiala m1920 pistol and decided to try recreating its model based on the information I was able to gather. I would greatly appreciate it if you could give me some advice. I'm curious to know if I'm getting the proportions right and if anything seems out…
Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…