for the reel update and the animbreak challenge. don't want to clog that thread with WIPs. this is first couple blocking and retime passes. https://syncsketch.com/sketch/154052#185090 have at it!
Not sure if any other polycounters worked on this, but since it came out on the 18th, I figured I'd make a pimp thread. The eagle variant ended up not getting used, but I like it so I've got it pimped. 8-) And textures http://www.poopinmymouth.com/3d/owlbear_tex.jpg http://www.poopinmymouth.com/3d/eagle_bear_tex.jpg…
So for my next creating its going to be a grungy, worn-out angel. I'm trying to be under 5000 tris. I'm going to really work on making a realistic texture for this one cuz i've always done slightly chartoony textures in the past. Heres my concept: And here is the wip so far. Its at about 1800 tris right now. Comments and…
Well it started off as a university test project, but its kinda grown. I've designed the level, character/s (only one on show here)and most of the textures. A friend has helped import the shotgun ingame (Corncobman) *Simple mod, the winchester behaves a bit like an auto shotgun atm hehe…
Hey Guys, Quick question if anyone can help, Is there a way to fix/ lock camera rotation so that in the viewer you can block certain views from being looked at (i.e. the deleted faces under my model which show as transparent here: https://www.artstation.com/artwork/0mV8K) if i can restrict the rotation so people cant…
Hey guys, I tried to make a sample fight scene based on a reference and i would like to hear your feedback :) https://syncsketch.com/sketch/153357#183894 and here is when i turned my keys to auto just to take a look and without any edits on curves https://syncsketch.com/sketch/153357#183897 Looking forward :)
Hi everyone, I'm currently a student studying 3D animation and I've been working towards my demo-reel, but for now I need to learn more and get the basics down. This is a short 4 second animation that I started with blocking and poses in stepped mode, then went into spline, although I didn't feel like I got enough poses or…
Hi everybody! I come to you today because I'm having a bit of a dilemma. I've always animated in spline without blocking animations out first. I realised this can be a bit of a problem as I'm always trying to tweak the inbetweens as I go and it can be a lengthy process. I decided that it'd be worth my while to try to learn…
Made this shack in blender, brought it over to substance for baking and I noticed a lot of areas had bad baking results. I've seen the official baking tutorial and I know there is a naming convention but I thought that was for _high _low baking. Everything I have here is just one low poly object divided into two texture…
Got to love these rig issues. Since Maya thought my previous issue wasn't enough: http://polycount.com/discussion/186517/the-weirdest-maya-issue-ive-had-so-far#latest I now have another issue. For some reason, the channel attributes are missing. This will happen randomly and I'm not 100% sure why. Here is some pics to…