I've just switched to the thighroll being the default, and the calf being optional - it seems to prevent exploding crotch syndrome. Course, if you have the budget, sling them all in.
Quick question fellas, how do you take off the default lighting in bodypaint, i want to see my model like in Max's flat view. thanks in advance if you got an answer for me
Would anyone know how to set up a script to change all maps filtering in the material editor to none instead of the default pyramidal? Tried googling something like that, but no luck. Thanks counters :)
When adding a non connected joint to a mesh with locked weights, and default weight of zero, then adding weight onto the joint the mesh deforms without moving the joint. Anyone encounter this problem before, any fixes?
Everytime I use is it the edges it generates become hard, whereas I would much prefer the default to be that they remain soft. Anyone know If I can change it? Cant seem to find anything. thanks.
Hi all, Does someone know how I can set a default object color when making primitives like boxes, spheres etc so they always are in the same color when created. Thanks
Hi ! I wonder if a "favorite" (instead of looking for my favorite peeled paint metal) and "double click" (instead of needing to clic on Active Doc which is my by default) could be able in ndo "Photo-Normal preset" ?
Hi, I have a problem with max 2012 after baking a normal map texture is not auto updating in viewport reinstalling max and dropping all the settings to default does not solve the problem can anyone help me?
This is one of the default ZBrush meshes. I was going through it then I notice this thing. The symmerty like is perfectly aligned even when the models face is tilted. This is exact front view. I didn't move the model at an angle. So.... How?
Is it possible to get rid of this crap? The default menus were a lot better during my work-flow, but this is just a bad attempt at adding some new visual aspects compared to the more technological functions they have added.