Hello Polycount! I'm looking for a character artist to create a character model in the style of a modern soldier. (concept will be given) Detail captured from a high-quality zbrush sculpt. Character must be created with animation in mind. 2048x2048 texture maps Please bear in mind I'm an idie developer and, unfortunately,…
I made this based on a concept by Colin Geller for Polycount's Environment art challenge for the months of July and August. I had a lot of fun working on this and it ended up taking me quite a bit longer to finish since some life-related things happened. I used 3DS Max, Substance Designer and Marmoset for this project. I…
Hey guys, I'm relatively new with PBR workflow so that's why I'm asking, please bear with be. I have a request from somebody to do a 3D model + texturing, using Diffuse/Roughness/Metalness maps. Question is if this is PBR workflow?I thought it must be something more like Albedo instead of Diffuse. Didn't say anything about…
Hi friends :-) I'm a diehard Max fan.. I press P constantly during my workflow to access perspective view but when I use T or B to view top or bottom, for example, when I rotate out of that it goes automatically to orthographic view which drives me nuts. Does anyone have a logical solution to avoid having to press P a…
Hi Polycount, I'm having issues with trying to rig a robotic arm. I want to stop any sort of rotations on the X and Z axis but I seem to be having no luck. I've setup a simple HI solver and tried snapping the bones to dummies so that they match the picot point of the arm chunks. I've also tried playing around with locking…
I finally decided to start a sketchbook thread to show some of my work, and I'm looking for any feedback that you may have. If you want any polycounts, maps etc, let me know and I'll post them up. So currently I'm studying 3D Game Animation at The Centre for Arts and Technolgy. I've been there for almost 2 years, with 5…
Hi hi Polycount! My name is Robert, and I'm currently a character artist and student at AAU. I wasn't really fond of 3d until until I discovered (and subsequently fell madly in love with) Zbrush, so most of the work in here is going to be Zbrush sculpts or closely related. Hopefully opening this will allow me to get some…
Hello to the 2D side of Polycount. I was listening to a lot of artist emphasizing the importance of fundamentals, like drawing gesture, anatomy, volume and so on. I'm originally a 3D artist by trade but always looking for valuable improvements to my skills that does not get replace by newer softwares. So here I am going to…
Hi Guys, After spending almost a year on polycount without posting some of my own work, I think the time is right to put some work up. At the moment I'm trying to create a portfolio. And I begin with rework some old 3D stuff, that I created over the past 2 years. So let's get started :D First I'm going to rework my…
Hi Polycount! My friend AdrianR and me are working on an environment based on The Witcher 3: Wild Hunt. This Work is our final practice for school and we want to share with you for comments and opinions. The idea is post a lot of images every week. These are some screenshot of original game: And here the initial blockage:…