Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
So on a whim I picked up Phantom Dust for Xbox (the standard $19.99 price tag helped that decision). Well wouldn't you just know it, the game rocks. It's a very well done mix of Magic: The Gathering, Virtual On, and cheesy JRPG's if you can wrap your brain around that. The constant desire to build a better 'deck' in the…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
I tried to combine fusion360 into my game assets making work flow.This is my first try .I'd like to make a brief tutorial if anyone were interested in this method.
Hey! I try to create a wrapped bandage with Insert Mesh Curve Tool.But the problem is that the Insert Mesh Brush didn´t detect collision so i get a lot of intersections.Can i somewhere activate some kind of "collision detection" so i didnt get this intersections while pulling on my curve? Thanks,Gazu
Hello everyone, after long time following poly count's great resources I finally decided to become a member. Although I am new to gaming industry but learning quickly UDK and different approaches for environment workflow and asset creation. Hopefully soon will post tutorials and share my experience with you guys. For now…
So - I'm picking up 3d work after not doing it for like four or five years and I'm curious to know if the conventional wisdom for UV arrangement is still the same as it was when I first learned to do it. My habit is to try to minimize the number of seams, and to try to place them in natural breaks in materials and in…
Welcome to troubled world of Substance Designer . A soft that is never going to be user friendly or just convenient. "Convenient soft" is an oxymoron in the world of CG, like dry water. AI will soon do whatever but not in CG field . It's gonna be always an annoying, time wasting puzzle. Sorry, I can't reply anything…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Hello All, I talked to many universities and Botanical gardens regarding the preservation of the plants and bio-diversity using 3D as we have tools to make the life like plants now. More like megascans but for educational purposes. Here are some examples of how they do it until now Making a painted version Dais bamutis -…