This is a native american tomahawk based on a concept art that i found on artstation for the wild west challenge, all 3d model and sculpting made in blender and textured in substance painter
Here are some recent work. Which i have also post on What Are You Working On? thread Any critique & comments are welcome Batman for The Sinister Circle challenges Nose Study
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Hi! Today I'm starting a challenge for myself. I want to learn the anatomy and do it disciplined. Every day I will do something of anatomy, let's see what happens in a year.
Hey guys, this is my thread for this challenge. I love the look of the sewn chaos Orianna, and think Volibear would look pretty cool with that style. More to come!
This looks oddly compelling. Something that require game modeling, but for a different realtime platform https://lensstudio.snapchat.com/challenges/ Mods, do we want to open up a subforum for this?
Can anyone pass on any tips or tricks for even poly distribution for lowpoly models. I want to start modeling for games. Seems to be a challenge to keep your detail and keep even distribution.
Mari has it's own set of challenges. I get along with Painter okay, Designer gave me fits, too. I have high hopes for Armorpaint, I don't think it's there yet, but has potential.