[Riot Creative Contest 2017] - Nick Austin

polycounter lvl 2
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NWAustin90 polycounter lvl 2
After looking around for a few days i think Im gonna go with this dude for the challenge 
I'll definitely be posting updates when I start animating 

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  • ChristianOrellana
    That's one intimidating character, can't wait to see his walk/run cycle.
  • NWAustin90
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    NWAustin90 polycounter lvl 2

    a quick run! It still needs some polishing, but i really like this rig!

    Heres a better quality youtube

  • Luk0
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    Luk0 polycounter lvl 4
    Hey man, this looks great so far!
    I have a suggestion for the hands, they feel a little off to me. Very little motion in relation to the rest of the arms. If you aren't planning on having him hold anything in the run cycle, I would switch his arms to FK. I reckon you could achieve a similar look as you're going for there with some sneaky fk counter animating, but the hands would follow the forearms much more naturally! :)
  • asphaltcowboy
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    asphaltcowboy polygon
    Luk0 said:
    Hey man, this looks great so far!
    I have a suggestion for the hands, they feel a little off to me. Very little motion in relation to the rest of the arms. If you aren't planning on having him hold anything in the run cycle, I would switch his arms to FK. I reckon you could achieve a similar look as you're going for there with some sneaky fk counter animating, but the hands would follow the forearms much more naturally! :)

    Definitely agree with this. Not sure if the arms are animated in IK, but they look like they have been. They feel a bit disconnected from the rest of the arm, rather than the end of the chain.

    There's also something about the hips that are bothering me. Or maybe the feet - I can't quite work out which? It feels like maybe his hips don't drive high enough for his feet to flick back like that, or perhaps it feels like he's not driving forwards enough. Either way, the feet feel a little distracting.

    Otherwise, it's a great start! Looking forward to seeing more!
  • NWAustin90
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    NWAustin90 polycounter lvl 2
    Hey thanks guys!! Yeah I'll definitely tryout FK for the arm, hopefully itll look better! 
    Also yeah its the feet, I didnt notice it until a couple hours after posting but his feet snap back waaaaaay too fast, so thats 10/10 getting fixed haha

    Thanks again so much for the input!
  • NWAustin90
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    NWAustin90 polycounter lvl 2




    Heres some quick updates!
  • NWAustin90
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    NWAustin90 polycounter lvl 2
    Sorry Ive been gone for a while! But I've got some updates for what I've been working on in my absence




  • AnthonyAnimation
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    AnthonyAnimation greentooth
    Nice start! I'd recommend looking at the walk from game cam, some of the subtleties might get lost so you'll want to amp up some of the motion. For the ult you can really want to feel the impact of the hit as he launches out of the ground. Have him come up in only a frame or two and have him stretch. You want to feel the pay off since it's his strongest move. Check out Rek'sai from League for reference, as she burrows.
  • NWAustin90
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    NWAustin90 polycounter lvl 2


    Heres the final piece that I turned in! This was tons of fun to work on, and Im definitely gonna be messing with it a little more.  Got some sweet crit that I think will really make it shine
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