Hey man, this looks great so far! I have a suggestion for the hands, they feel a little off to me. Very little motion in relation to the rest of the arms. If you aren't planning on having him hold anything in the run cycle, I would switch his arms to FK. I reckon you could achieve a similar look as you're going for there with some sneaky fk counter animating, but the hands would follow the forearms much more naturally!
Hey man, this looks great so far! I have a suggestion for the hands, they feel a little off to me. Very little motion in relation to the rest of the arms. If you aren't planning on having him hold anything in the run cycle, I would switch his arms to FK. I reckon you could achieve a similar look as you're going for there with some sneaky fk counter animating, but the hands would follow the forearms much more naturally!
Definitely agree with this. Not sure if the arms are animated in IK, but they look like they have been. They feel a bit disconnected from the rest of the arm, rather than the end of the chain.
There's also something about the hips that are bothering me. Or maybe the feet - I can't quite work out which? It feels like maybe his hips don't drive high enough for his feet to flick back like that, or perhaps it feels like he's not driving forwards enough. Either way, the feet feel a little distracting.
Otherwise, it's a great start! Looking forward to seeing more!
Hey thanks guys!! Yeah I'll definitely tryout FK for the arm, hopefully itll look better! Also yeah its the feet, I didnt notice it until a couple hours after posting but his feet snap back waaaaaay too fast, so thats 10/10 getting fixed haha
Nice start! I'd recommend looking at the walk from game cam, some of the subtleties might get lost so you'll want to amp up some of the motion. For the ult you can really want to feel the impact of the hit as he launches out of the ground. Have him come up in only a frame or two and have him stretch. You want to feel the pay off since it's his strongest move. Check out Rek'sai from League for reference, as she burrows.
Heres the final piece that I turned in! This was tons of fun to work on, and Im definitely gonna be messing with it a little more. Got some sweet crit that I think will really make it shine
Replies
a quick run! It still needs some polishing, but i really like this rig!
Heres a better quality youtube
https://www.youtube.com/watch?v=uUhOrk1yDMs&feature=youtu.be
I have a suggestion for the hands, they feel a little off to me. Very little motion in relation to the rest of the arms. If you aren't planning on having him hold anything in the run cycle, I would switch his arms to FK. I reckon you could achieve a similar look as you're going for there with some sneaky fk counter animating, but the hands would follow the forearms much more naturally!
Definitely agree with this. Not sure if the arms are animated in IK, but they look like they have been. They feel a bit disconnected from the rest of the arm, rather than the end of the chain.
There's also something about the hips that are bothering me. Or maybe the feet - I can't quite work out which? It feels like maybe his hips don't drive high enough for his feet to flick back like that, or perhaps it feels like he's not driving forwards enough. Either way, the feet feel a little distracting.
Otherwise, it's a great start! Looking forward to seeing more!
Also yeah its the feet, I didnt notice it until a couple hours after posting but his feet snap back waaaaaay too fast, so thats 10/10 getting fixed haha
Thanks again so much for the input!
https://www.youtube.com/watch?v=z_qG9rshd-w&feature=youtu.be
Heres some quick updates!
https://www.youtube.com/watch?v=3XSmjNxE634&feature=youtu.be
https://www.youtube.com/watch?v=Bsa7uK9hsyI&feature=youtu.be
Heres the final piece that I turned in! This was tons of fun to work on, and Im definitely gonna be messing with it a little more. Got some sweet crit that I think will really make it shine