Ubisoft did have a scan to work from, it is far more challenging to work from scratch and I do understand your perspective. It is a fine balance between deciding to go with what available and having the skill to modify it to what you want it to be. Or regardless of skill or vision, releasing a version that polarises…
This is the house design I created for my personal project "Forgotten Grove". Throughout the process, I experimented with various iterations until I arrived at a solution that blends natural elements with structural components, all while maintaining the essence of a fruit-inspired concept. Arbor's mission uncovering the…
ACDSee was good till version 3.1, from 4 it started suffering an abnormal bloating growth. What's now? ~200mb for an image viewer + many other things I'd never use? Seriously? IrfranView back in the days did the job, but image file icons were a pain, just one with the red splatted squirrel (?) with no indication of…
Honestly, i dont think the money thing is that much of a motivator for addiction. If you were really that tight for cash that you felt guilted into playing you probably woldnt be paying for an account. From a psych angle, id say the addicive nature comes from 2 things: 1. the fact that the character is a permanent (or…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
https://youtu.be/fJi2s7Ydz2w Hi there! Here is my fifth big project. Necropoly, made in Unity! Can you imagine a cemetery that would climb into the sky and be placed to the horizon? That's the world I've created :) https://youtu.be/6egiqkjyDMc I encourage to download and check a playable demo of my asset Necropoly.…
Hi, Now that I have some downtime from work and seeing all these amazing games from E3, I am motivated to make a small, indie game with people with hopes of bringing it to market. I'm David and I am a junior/mid 3D environment/prop artist, you can see some of my work here. www.davidlyart.com Currently looking for: *…
Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing is preferred over modelling. Location: Remote, Working From Home…
Mega excited for my first go at one of these contest dealios! Story: * reclusive stonemason in love with woman in town * encounters witch/fairy while gathering materials in forest, wishes for woman to fall in love with him * witch/fairy tells him that such a wish would be very selfish * wishes for it anyway * returns to…