Qubie wins. Also I think it's quite important to really use *black* as a background instead of some inbetweenesque shade of dark grey. I just checked the new boards on a CRT and the white text over greyish background is indeed much harder to read than the oldschool page Erik linked to. Atm the pages appear quite washed out…
Wow, thanx for the comments and the crts guys, that will help me so much! Here some pix of the wire... http://img.photobucket.com/albums/v19/SABRE/3D%20ART/GHWire03.jpg http://img.photobucket.com/albums/v19/SABRE/3D%20ART/GHWire04.jpg http://img.photobucket.com/albums/v19/SABRE/3D%20ART/GHWire05.jpg Model Polycount: 3682…
Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…
hi guys it's been days working on this my goal is sculpt correct or almost correct human face so i am stick at this stage what to do next ? btw i did use buffy refe i did try capture the likeness but it's too far C&C i appreciate it , thanks !!
trying to follow this; http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ but im not clear on step 12 and step 14. It tells you the basic concept of how to do it, but requires knowledge of other things. is there a video tutorial of how to do this specific technique? would really appreciate…
Hello polycount. I have been trying to mimic a certain art style but am having trouble achieving it. Here is said art style: https://sketchfab.com/models/6234f9020abd4ac79ebcdf6e09feff38 Need some advice on how to go about this. Thanks!
Hello all :D As I have some time I thought I'd try and improve my skills and make a life like bust of Teal'c from Stargate (this guy -->) http://images2.fanpop.com/images/photos/4100000/Teal-c-guys-of-stargate-4143827-1020-572.jpg It is only a first pass and i am going to add pores and stuff, but i thought I'd just get a…
Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
So on a whim I picked up Phantom Dust for Xbox (the standard $19.99 price tag helped that decision). Well wouldn't you just know it, the game rocks. It's a very well done mix of Magic: The Gathering, Virtual On, and cheesy JRPG's if you can wrap your brain around that. The constant desire to build a better 'deck' in the…