I threw together a quick video that explains a bit about lightmap resolution and how it affects your shadow quality in UE4. Hope it helps, if you have any questions please let me know. Cheer! Video Link : https://youtu.be/I2kl-dcPtwI
So I am creating a grandfather clock and I am not sure how to make select polies appear as glass there is another polycounter that achieved what I'm trying to I was also gonna do final in udk as well http://www.polycount.com/forum/showthread.php?t=78698
Hey guys, Quick beginner question: Does anyone know how to keep the green bit oriented the way it is on the left side of the image instead of twisting like it does on the right side? Hard to explain what I mean, but the image below should help illustrate it. Thanks!
Hi I have a landscape i make in WM im tyring to get the textures to work in UE4, but my texture keeps tiling how do i make it not tile i am new to all of this :D . http://puu.sh/7KZGB.jpg http://puu.sh/7KZMT.jpg
Not sure if you have seen the training video from allegorithmic, talks exactly about how to set up this workflow, how it helps. https://www.youtube.com/watch?v=hVXroe8e88s
And what about this? https://sketchfab.com/3d-models/gta-5-monkey-mask-20c9c63791db43e9bdafb5d0fa69bc4e I'm so bad that I don't even know how to model it(((((
I'm going to necro this thread and ask does anyone out there know how to do this? While I'm here I also might ask does anyone also know how to hide the toolbar of keyframe and "exit expert mode" while in expert mode? Such a waste of UI space!
Hi i'm working on my character's face recently and i've just started using mari for texturing.. before, i've been doing this like paint in mari export them, and check how it looks with maya arnord preview? it's just soo annoying :astonished: i'm thinking there should be better way to do this but i can't find one so .. is…
Hey guys, first post here! Probably a very newbie question, but I would really like to know how can I make guardrails like these. I noticed that it is just one object and it is repeated inside a spline (I think). I tried to do this using PathDeformWSM but the object simply "deforms" it too much So I tried to use the…