Hi everybody. I have a very persistent problem I seem unable to solve. I am working on a model and to save texture space I mirrored some parts. The process I follow in From Blender to Substance is: Unwrap and straightenmy UVs -> Apply my Mirror modifier -> Offset the position of the mirrored UVs by exactly one UV tile to…
I do this for multiple reasons : - having cleaner bakes (by reducing aliasing) - having less space lost in UVs - easier packing if you need to do manual adjustments - reusability of your maps - stacking, trimsheet mapping...etc - ease VFX through material as it can offer cool flows - refine a base model that carries the…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
So I did the corrections and thank god for Blender’s multires system. I didn’t even have to go to Zbrush to slightly inflate the pectoralis area and the shoulders. As I’m struggling for the hard surface elements (the sort of visor that she has in the film), I decided to give myself some slack and go with P5201 hair style.…
The Apple2 might be on the more cleaner side of things, perhaps if you want to still play with it make a "what would it be like if someone was a teen with this product", stickers scratches things like this as an alternative "texture" to the design. (good vintage game reference posts for ideas for this.) idk about the…
Baking 8 bit normal maps has never been a good idea Unless the engine you're targeting is very silly indeed you want to be feeding it 16bit textures for everything (outside of special cases where you want 32bit) - UE5 support for 16bit color maps is acceptable (vs the abortion it was in UE4) so there's no excuse there :)
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death.It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…
Seems like viewing object space normal maps in marmoset already works ok, so it would be really nice to get the option to paint/edit them in the painting tools. Doesn't seem like there's anyway to do that currently unless I'm missing something. At least not in a way were you can get a live preview of their effect.
Lot of stuff happened and I put this down for a bit. Picked it back up over the summer and then put it down again for a ramp up at work... Then I paused it again so I could spend 6 weeks making my GF a gameboy game (complete with cartridge, instruction booklet and box) for her Birthday. Learned a lot doing it.…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…