Hey poly count, been a while since posting on here but I came up with an Idea which spawned out of wanting to recreate some of the Warhammer fantasy models to get better at my skills and have some cool pieces should I want to get a 3D printer for making them into action figures to later paint, therefore I have started this…
Hi , my name is Alex Curtis and I am the art director and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a great project for AR (Augmented reality) and we are looking for new artist to join us on our journey through the indie game industry. Full game details will be available…
This was my final project for my Game Art class this semester, a fully made environment. My environment was Swallows Nest from Ori and the Blind Forest. I had a lot of fun with the hand painted textures this time around, and I think I've found what I really want to focus on with my work. I also want to focus more on…
Hey guys, Just wanted to get a thread going here for a project that I'm working on with Paul (Zeronis) Kwon. It's called Mekanizer and currently is a collection of collectible desktop 1/8th scale figurines (9inches from head to toe). Think, Queensblade mixed with Monster Hunter. To give you a tiny bit of information on…
Well it has been a few years since I posted. Here is some more recent personal work - I'll skip some of the professional projects that I've worked on over the last few years... Anyway, with this project I wanted to do some more hard surface Sub -D modelling and tackle science fiction material. What better than yet another…
Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
Hi all As I start a new game project as a solo developer the choice of art style is particularly important. I'm experienced enough to pull off a realistic model with decent character animation, but I'm not experienced enough to do it efficiently. And I suspect that even if I were, as a solo dev, with a huge amount of…
Eidos Montreal is looking for an Environment Artist to join our team on a kick-ass beloved AAA franchise. *Important** This position is on-site in Montreal. * Because of the urgency of this position we will only consider candidates that are Canadien Citizens, Canadian Permanent Residents or candidate who already own a…