Do check out my PATREON page for insights into my work process, in the link below. <a rel="nofollow" target="_blank">www.patreon.com/waqasmalik</a><br> REWARDS - High quality Illustration art - HD - Step by step images - Initial sketches and notes - PSD file - 3d base models - Lots of art videos AND - CRITIQUE VIDEO
So say you download a shader someone made from a place like highend 3d, and on there they have "license type: Freeware." Can that be used in professional work? Are you required to say "shader created by so and so"? thanks
Hey guys, Ive been a huge fan of polycount and ive finally decided its time to make my first post. This is an environment ive been working on in my spare time. Any critiques would be awesome! thanks
Hey Everyone, Bloodborne was the first souls like game I played, and after finding this concept I thought it'd be cool to give it a go, here's my blockout progress so far :) . Any feedback would be really appreciated, cheers!
Final: https://www.artstation.com/artwork/wL65Y --------------------------------------------------------------- Hey everyone, starting another personal project based on concept art by Noodle Li. I plan to take this to a more detailed style than my more recent work.All feedback is very welcome!
This is my first serious attempt at creating a character from start to finish. He's inspired by Link from Zelda. I've been struggling with the hair, and would like to know if I'm moving in the right direction. The goal is to make a next-gen model with some interesting details, but maintain a fairly low polygon count.…