Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.The…
I'm working on a stylized statue I made myself in Zbrush and moved to do the low poly in Blender and I want to have my retopology finished and looking clean. Anyone could give me tips where to fix it and make it better?
Hello again, it's been a little while since I last posted! So for this project, I'm scanning my good old Kånken bag and recreating a small scene using a photo I took last year as my main reference. My main goal with this one is to try out as much photogrammetry as I can, tweaking my workflow wherever it's needed. My…
Hi!!, I'm working on a project for my university course. My goal is to make a restaurant environment with the centre being an alcove with a statue in side. I plan to do a blockout of the general scene so I know where everything goes, then plan to start on assets needed for the scene. I've asked for concept art of the…
hi guys im really beggining, like 3 months of zbrush, this is a horse im working on and having some difficulties, can someone plz give me some tips on how to improve him??? ty
Beginner learning Houdini and sculpting/texturing. This is my first project. Created the shark in Zbrush & Substance Painter. Houdini ocean spectrum and vex used for gobo lighting. Rigged using a custom procedural utilizing pops calculating trajectory of particle paths, and a deformer solver with some vex. Rendered using…
Not my first sculpt (maybe 4th), but my best so far, since i'm a total amateur. Any tips on how to approach the ears? would love any comment. I'm sculpting with sculptris alpha6.
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…