Please take a look at my website: www.chrisedwards3denvironmentart.com. My focus is Environment, prop, and vehicle design. I love to work on science fiction models and props particularly. I am also a texture artist. Contact/Resume and other info is on my site. Thanks for your time.:)
Moved the radio to the bottom and from some of the data I've gathered people are spending a mere 5-10 secs viewing my site before leaving. So I think I need to reconsider my choice of props used and look for more unique and eye catching props. @JamesMeader Yeah I agree with you completely, I'm considering scrapping this…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…
How important is edge flow when retopologizing props like chairs, couches, regular non-organic items? I know edge flow is necessary for retopolgizing characters, but not sure about other things. I always focus on silhouette, but have noticed that some of my props dont really have edge flows for the smaller details like…
Sorry to clutter up your thread with this, maybe we should move this discussion to another thread? http://www.wunderboy.org/blog/175 I use the 3dsMax smd exporter, it works in 3dsMax 2k8 just fine, the importer does not. Milkshape3D's smd decompiler still works if you want to get models out of Source but it triangulates…
The first challenge i join for ArtStation. When i look back at all the asset I still want to go back and improvise it, but i will leave it like this for now. Here all all the completed render. Concept art Nautilus Lab by Konstantin Vohwinke Gramo Phone by Alexey Mazur Fuel Station by Gediminas Einikis Beneath the Waves…
Hello, In recent days at my company we had training/contest called "Prop Week" with our Lead 3D Artist. We had three days to create game ready prop based on real object that we could hold in our hand and get inspired by. This Old Oiler have 2207 tris. Rendered in Substance Painter iray. Standard maps - Diffuse, Roughness,…
Your english is just fine. And okay cool, yeah didnt want to come off as rude, was typing super quick during my down time at work. But yeah, I would divide sections up where you can. Tiling textures are awesome because sometimes you can reuse these sections for different parts of a scene, other props, etc. Just really…
Hello everyone! First post here. I started building my portfolio and just finished this Pipe Wrench prop, I would appreciate some feedback. Thanks! Link with more pictures: https://www.artstation.com/artwork/lDQ8be