Do you have any skills in 2d art and figure drawing? Unfortunately, and it might not be the best critique to hear, but it seems like the best way for you to understand how to model organic shapes is to take a step back and practice some 2d drawing. I feel that for people trying to get into 3d character modeling, having a…
It's got promise, I really like the idea and the premise. The texture is pretty good but I think you might have missed the mark on dumpy kid proportions in a few areas. His arms are really thin, they seem about half as thick as they should be without armor. They also seem pretty straight, tube like almost. It seems like…
Really nice stuff! MoP, I could be off but it looks like the ivy is just splines with leaves scattered along them. At least that is what I do. I use the advanced painter script to paint random ivy, then use the same script to scatter leaves along the surface of the spline. I only wish max would let you set the radius to…
Ah sorry might have been a bit unclear. I'm using "bake from multires". Are you using a cage/extrusion here? I'm trying to specifically use "bake from multires" because it can bake it without having to bother with a cage. But so far I've only found it useful for organic because it does not work well with creasing on the…
Excellent.. and in blender it's the Extrusion parameter under the back option.. here (diretcly imported) a simple 0.1 m will do to prevent the high/lowpoly "Z-fighting" ( but i'm not sure if this is called this while baking normals.. ) .
Edit: Resolved the problem. I didn't bake the normals. Edit: I've imported a small version of the same model with the same problem. The lighting generator acts if all the normals are pointing in the same direction and I've confirmed they do not. Hi, I'm familiar with 3D software, but relatively new to substance painter.…
Hey everyone, I'm new here and in the 3D world in general... my questions are pretty basic I suppose, but any help will be appreciated! After discovering and trying to model some stuff with Maya, I have a few questions. Thanks a lot for you help and your time! - Is there any reason not to use the multicut tool? I found my…
That's a charming, but inaccurate workflow, I can see the appeal in it. You'll be trading large changes in shape/volume to solve a few pinching areas if you're using low poly cages. I know you didn't ask for this feedback, but practicing the fundamentals of subdivision modeling is much better in the long run than…
Everything ? :p I've only had the time to use Modo for around two months,but as a native Maya user it blew my mind.I couldn't even handle all the awesomeness,coming from a vanilla Maya that was crashing like hell. If you're into 3D modeling Modo will feel more complete,more robust and less buggy.In fact,I've used Modo for…
Great feedback, thanks! This is going to be very helpful. Some of the things you have mentioned I have not gotten around to modeling yet, and some other I have planned to do in the normal map. By milling on the receiver you mean the lightening cut on both sides? Should be easy to fix. I'll get to the other things as well.…