I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Hi everyone! Welcome to my WIP thread. I decided to use Adventurer by Kiel Figgins. Now i'm just exploring the character and searching poses. I'll animate walk cycle and maybe dance or ultimate.
Hello. I'm still pretty new at this and I'm having a problem importing static meshes from Maya. I know how to export them via FBX but when I import them to UDK they always import without the curves. I'm sorry if this is a really stupid question but once again I'm fairly new.
Hi there, I've been having a problem with a box that I've been skinning. All the flaps seem to work fine besides the last 1. If I try to wipe away any of the weights it moves the mesh about and deforms it. If I try to delete the joint using the delete joint tool it again deforms the mesh.