Hi there, I've been having a problem with a box that I've been skinning. All the flaps seem to work fine besides the last 1. If I try to wipe away any of the weights it moves the mesh about and deforms it. If I try to delete the joint using the delete joint tool it again deforms the mesh.
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If everything ekse is locked, it doesnt know where to put the weights.
Maybe thats the problem? Its a good practise, to just use add for skinpainting, if you want to be sure, where your skinweights go.