What kind of a job are you looking for if you don't have 3d skills then? Would it be possible to just get a job as a stock person at Target/Walmart/Best Buy or something like that? Otherwise, I'd highly suggest checking with a contract house. For job searches, I like to use http://www.indeed.com or…
Hey guys, I started working on my first weapon, an AR-15. I have been working on the picatinny rail. Its the high poly is not 100% done but I am looking for some input on what I should fix and what is good and what should be added. Any input would be greatly appreciated. Cheers. [IMG]http://www.polycount.com/forum/<a…
I mean i don't know if you can call them spaceships. As i understand they have suborbital flight paths... But i dont know.. they look pretty cool to me. The price though... http://www.virgingalactic.com/ Edit: The apogee of the new craft will be approximately 110 km (68 miles) and in the thermosphere, 10 km (6 miles)…
While I'm buttoning up my last project, I started the model for my next one. An American Civil War Union soldier. I've just got the model blocked out, obviously I'm not trying to reproduce the face from the reference, only the clothing etc. The target is 2000 polys (PS2 / PSP ish detail level) I haven't done any…
So I am thinking about making a few asset packs for the unreal marketplace and unity asset stores with weapons I am using as a portfolio piece. I know that the most important thing is for the weapon to maintain its overall shape when making a low poly model, but is 15k tris too much for something like a scar-H in an asset…
Hi, making everything ready for a little weekend project, atm. It`s some kind of manga (anti) terrortrooper . The charactermodel is a basic boysoldier like in NeonGenesis Evangelion but he`ll get some realworld tools (bushmasterknive, scorpion Sub-Machine etc.). Helmet and lowerlegs are still placeholders and since iam a…
I'm fairly certain I used this in the past but I can't find it anymore. I want to snap two vertices together in 3ds max 2011 so that they meet halfway. Just like with the weld function only without welding them. I can only find target snaps, no idea where it's gone. Probably removed it from a menu by accident or some such.…
I think I'm going to use DDO to texture this gun I'm working on, having a few issues with the renderer though. I'm targeting the asset for Toolbag 2, but I want to use DDO's renderer when in Photoshop to preview it, but my normals look all different in 3do. They look fine in Toolbag 2. I'm using Maya to bake my maps.…
Hey guys, I've been trying to use some of the camera effects via kismet (Camera Shake, Fade, Play CameraAnim) in the UDK assets but for some reason they don't show in PIE or full play. I have tried setting them each up to a very simple trigger: used function with the target set to a Player variable (tried All players and…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…