While I'm buttoning up my last project, I started the model for my next one. An American Civil War Union soldier. I've just got the model blocked out, obviously I'm not trying to reproduce the face from the reference, only the clothing etc. The target is 2000 polys (PS2 / PSP ish detail level) I haven't done any optimization yet.
Thanks in advance for any feedback!
Replies
Secondly is your mesh flow. Your edges are all jaggedy and perfectly straight in most areas. Because you're modeling a character, and because characters are organic, you need to have smooth flowing lines. No part of the human body is stick straight from any angle, clothed or not.
Keep at 'er