Oh Ace. :) So full of questions, and I'm glad you ask really, as it's turning this forum into an even greater repository of technical information than it was. As far as I am aware there is no way to "bake" anisotropic directional information, as there isn't any production renderers that encodes molecular or microsufrace…
rhinokey: it's sort of a cross between a driving shooting game and a scrolling shooter. The game plays in waves where you head out of base into the world, kill stuff, then head back. There's a little more to it than that but it's all sort of in flux at the moment, but my main focus so far has been getting a nice driving…
Hey all, I have run into some normal mapping trouble with a model I am making. While I am getting these issues all over the model, here is a simple example of one of the cars headlights and the issue I am getting. Low poly and UV Low poly + cage High Poly UV + Ray miss The beautiful result So as far as I can tell, this is…
Good prop man. Well executed. It's super glean, grit it up like gears of war style just for fun. Like Diwan said add color variation. You already explained to me your process for texturing this and I think that you could have had way more fun with it. You've relied on your normal map and AO bake for what seems to be about…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" https://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
Hi, I'm making a bunch of small low poly assets and am just wondering the best way to uv them so that I can get the material size down as much as possible. Normally I would uv with a grid texture on and make sure each element was relative in size, however some of these little assets have large areas of plane colour mixed…
Hello! I am new on this forum so please let my introduce myself really briefly.I am doing 3d graphic alongside with some small projects in UE4.I am doing this already for few years but it was always just for fun as my hobby so i can say that i am real begginer/amateur.In the past weeks i decided to start with 3d graphic…
Hi polycount community, i have a series of symbol i would like to turn into a font since i need to put them on a lot of environment assets and this at various size so a font would be the most convenient since making stencil in my sculpt app would be cumbersome. I have access to fontforge and i am familiar with font making…
Hello,kindly i would like to ask you for help,because i spent a lot of time trying to solve my problem but without any result.Here's my problem.. I'm trying to create some old west house.When i apply my wood planks materials,from close look it looks just fine but from far it looks really bad.I tried with post process chain…
For the sake of argument, let's assume everything you say is true and this would lead to "better" (more photo-realistic graphics) I would still say "no" because; "Better" is subjective, give me awesome art direction over OMFG photo realism any day. Black and White is generally boring unless heavily stylized. Second, it…