I'm not disagreeing with anything you said, I just thought it was pretty funny that it sounded like you were speaking from experience :) My fiance and I just watched the samurai vs. viking episode tonight and the comparisons are so rigged that it has me yelling at the television. For those who saw it... honestly, a viking…
Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
^^ correct, it is a sorting artefact related to using a translucent material Definitely don't use a translucent material on anything that isn't supposed to be translucent - there is no way to completely eliminate all the possible sorting/lighting artefacts that come with translucency and they are extremely expensive…
Hello all. I'm finishing up a gun concept modeling project and I'm setting up my final renders in Unreal Engine 5. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far:
Hey, good start! A few notes: Concept is on the cartoony side, asset appears to go in a more realistic looking direction. If that's the goal, I would also consult additional real world references to push the believability. If you want it to go in a cartoony direction, I would pull references from games with similar styles…
I have a peculiar problem with ZBrush, kept happening in the last major version of it, and happens in the newest version 2021.5 as well. I have a custom menu/ floating window that appears at the cursor location when I hit a keyboard shortcut. Quite often, ZBrush will simply 'forget' to load that custom menu. I open up…
We’re looking for a remote Environment and Props Artist to create realistic-looking, environments for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality environment layouts and build props & other 3D assets meeting set deadlines *…
Hi. I am vvalkyr, and I wanted to start by stating that its my very post here, so sorry if I do some stuff wrong. I come here looking for some feedback and critique on my latest work "abandoned temple" that I worked really hard on. Difference to my other stuff is that this time I made most important assets myself…
I want to make a board game which looks like clash of clans, this is fourth shot for making any game, all the games that I have tried till now are third-person shooter game, every time I have completed level design and character designs but at the end project turns big and I end up with the overwhelming feeling and I give…
So for performance reasons (and maybe also because it theoretically could be a disk space issue), can I get a quick-and-dirty answer to this kind of a scenario: I'm working on a environment piece currently that's a witch's house. On the top of the house, there will be moderately detailed wrought iron weathervane (y'know,…