Hi. I am vvalkyr, and I wanted to start by stating that its my very post here, so sorry if I do some stuff wrong. I come here looking for some feedback and critique on my latest work "abandoned temple" that I worked really hard on. Difference to my other stuff is that this time I made most important assets myself (building, doors, terrain pieces, landscape material, some smaller pieces etc). I am having a motivational and self esteem problems, so maybe this post here can help me a bit ¯\_(ツ)_/¯ For this scene I used quixel megascans materials and few props (because of course), aswell as environment set asset pack (not great at creating vegetation). What is different about my usual levels are two things: Performance and playability. On my not-so-high-end rig I managed to get around 80-100 fps, and the entire pathway could be served as a game level if put collisions and such.
Some short from the side on the building
Thanks for checking out, am a bit nervous if I might be honest, considering people here usually know one or two about the work. As someone with low self esteem, I hope I won't fail this time!
Cheers
Replies
Looks really good but unfortunately i dont know what is megascans and other peoples assets and what is done by you.
However, i see some issues and if you want i'll let you guess what those issues are. Only thing i will say is that i counted 4 issues in all the pictures.
Good luck!
Also my assets include: terrain and path model pieces, temple itself together with doors, little stone lamps, and some other thing I can't recall now. I tried to make the assets that are most important by myself. Well, if it counts also did and modified a height based landscape material.
Foliage, and some rocks are from asset packs as I haven't really figured out the workflow to make good looking trees
Screenshot of the assets I worked on
And "quixel megascans" is a library of photoscanned materials/textures that helped me greatly. IDK if using them in my assets is wrong however, so would love to hear about that one too
About the issues: Certainly one of them are doors that for some reason glitched out in the process of light baking, and I don't know whys that.
Other thing might be the odd looking window.
Too dark foliage ambient occulusion.
And the last one: roof tiles.
Those are the ones I think might be problems. Cheers mate
Keep at it!
Thanks mate, and cheers
About the rail, just add a proper uv all around, idk what you use as a 3d tool so i cant go into specifics...
I use blender, and I just used smart UV project. I guess I should just redo the rail in total considering how blocky and simple it looks like. Essentially an extruded mesh. How can I make such simple meshes appear more complex (not such sharp edges) etc, without making it too complex
As for the LM resolution, try increasing it steady until you have something that catches shadows from the leaves. I would bet a 1k res lightmap or even 2k since this is a portfolio piece...