Hi guys, I'm asking myself : "How do you show checker in viewport for 2nd uvset in maya", i need to unwrap my all object and check texel ratio with checker in viewport. Thanks in advance Massimo
I'm absolutely stumped on how I could achieve this, don't think I've come across anything like it in any tutorial. Is it just something that isn't possible yet? or perhaps it could be achieved with something like directional warping?
What's the purpose / use case? I'm asking because this doesn't look like it would be animated and you could either use triangles and/or go with an automated retopology approach. Other than that, it looks fine, e.g. if you simply wanted to practice working with the tools and how to go from denser to less dense areas, but it…
Came across this: https://www.youtube.com/watch?v=nTlG4dM1nNg The artist is using texture atlas I am guessing, so he is using one texture for a number of repeating faces/elements which is really cool. Since everything is one model, how would one bake the lightmap using lightmass in ue4? Would the lightmap res have to be…
Hello everyone, I am new to this forum and new to digital arts but not new to drawing (I am a tattoo artist). I just started to use a Surface Pro with Photoshop CC, but I am in the very beginner phase. There is an artist who is, for me, a great inspiration and I woul like to paint like him. His name is Emanuele Taglietti…
Like your work B ) EDIT: If you don't mind me asking - I'm just curious about the workflow, creating these low poly cars especially rounded edges and curved shapes like wheels, light wells or generally other non curvature surfacing/topology whilst also at the same time not incurring usual edge faceting....? I mean how do…
Just wondering if there might be some changes coming for how we can select parts of our model? In Substance you can select bu UV or by Geometry, and by no way am I trying to compare or suggest you follow them...but that aspect of their program is really quite useful. So will there be any changes in the selection process…
Hi guys! Searched the forum & google but didn't found what i want to know. Ok, here is the question: How can i revert a chamfered edge? (3ds max) Example image below. I chamfer this edge and maybe some hours later i think: "Hm, this edge is annoying, i want to have the original state of the model here!". Ok, i could just…
Hello there! I'm interested in how you guys do retopology for your hard surface models. Do you use the same app as for modeling hi-poly? Or do you use topogun / zbrush etc. for your retopo workflow? As of right now, I'm using Max for my retopo, however I feel it being a little bit more time consuming than it probably…