For the brute force approach. I would make a rough camel-shaped model, and N "mirror" thin-box pieces, then constrain them to the camel surface, duplicating and sliding them around as needed. Then just select all the inner faces of the boxes and make the lowpoly from that.
A animation piece i did for my class assignment and I felt like showing it off and see what people think, I myself feel like i could of exaggerated the lifting better but as a student i still learning and practicing :) https://www.youtube.com/watch?v=n-BBk76Bars&feature=youtu.be
hi, this is character that i've been working on for the last few weeks. it is based on the concept done by ALEX OLIVER i'm planing to get a lean n mean look for this one [ like Zack Petroc's Rambouillet ] but this creature is a female.. i need to give it a structure based on female anatomy. critics will be soo helpful…
yeah - as above. I want to spawn <n> child actors and allow the user to modify their transforms at editor time. The obvious ways don't work cos everything gets reset by the construction script. I'm sure this is doable, I'm just missing something any ideas? examples? thanks
Hi guys, I'm happy to announce that I'm finally releasing my product 3DG N=Metal Hive. I was working on it for the last couple of months in my spare time. It shall be free for educational usage and not to be used for any personal and commercial purposes. https://gumroad.com/l/AkBKX Her is the gumroad link.
Hello PC, for school i am making a site dumper and I would like to get some feedback on what to change before handing it in. First I made High poly, then Low poly and baking Textures are handmade too. N,D,S,G each 2k textures.
There was a short tutorial posted here on PC almost a year or so ago about how to paint tile-sets in some dungeon-crawler game (maybe hack-n-slash?). It is not bookmarked in the wiki. In this tutorial they detailed how they did the ground texture to hide the repetition of the pattern. Thanks for any assistance.
Does anyone pleasssee know if there is an md3 exporter available for the latest version of 3ds max? If not I seem to recall that Pop ‘N’ Fresh made the source code for his exporter available. Is it still lying around some place? I’m running into some serious backwards compatibility problems.
Hey all. Trying to get more involved in the 3D community, so I figured I'd do a WIP thread of a project I just started. I'll be cleaning up the N-gons as I go. Currently working on the base, of which I'll start working out some of the finer details & bevel widths.
Hey guys, im thinkin of working on a beat em up of sorts, but im stuck with the camera, I managed to get a basic side scrolling camera but his movements are limited to just left and right cnt get him to walk towards the camera n away from it, if that makes sense.