In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
Hi, So I hate to ask this kind of question but I seem unable to solve it by myself with only the power of google. I just started using UE4 and decided to make a test scene to get to grips with it. I made a little room in max and imported it. I had 2 UV channels on this room, one for textures and one for lightmaps. The…
Yeh. But I don't think it looks good even with triangles right now, not taking smooth into account. If you had not seen the concept you would problably not notice that I'm doing something un-human, you would probably just think I messed up the proportions a lot, hehe ;P Some here said it works even without planes, I got…
Hey everybody, I'm animating this hoplite character in UE4 and every time he jumps or moves his arms up, his lats seem to stretch out: I've cleaned up his skin weights in Maya though, so that it's seamless for this animation. When I raise his arms in Maya his lats don't seem to stretch with it. I wonder if it's not…
I know exactly what I need to do. I need to practice. I need to just sit down and practice, no tutorials are teaching me anything new about the programs I use. (Though Anatomy is still a bit tricky to remember it all) I shall start my grind to get my hands to match my mind. It will be taking quite some time, and this…
Hey all, I'm starting a new personal project with a particular focus on improving my sculpting. I've chosen to work from a fantastic concept by Martynas called 'The Hut'. I'm trying to create a slightly more stylised, game-ready version of this scene. Any feedback as I progress would be greatly appreciated. I've started…
Hello everyone.. I am a student living in North Vancouver. I wanna show some work and keep posting some projects I am working on from time to time. Some Critique and thoughts will be greatly appreciated.