Hey everybody,
I'm animating this hoplite character in UE4 and every time he jumps or moves his arms up, his lats seem to stretch out:
I've cleaned up his skin weights in Maya though, so that it's seamless for this animation. When I raise his arms in Maya his lats don't seem to stretch with it.
I wonder if it's not something in the UE4 scene. I just don't know what it could be. Do you have any ideas? Any suggestions are welcome, thank you in advance.