The concept Empathy (formerly known as project sunset) is an exploration/puzzle game with strong focus on storytelling, in the image of games like Dear Esther, Journy and Braid. The story goes as following: "The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone, consumed by the…
Phosphor Games Studio is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a state of the art, console real-time engine.…
I'm 42 and have been gaming since the arcade days. PC from doom onwards. I still gasp, gape and giggle with glee whenever I get my hands on a new title. Good to see we have so many 'mature' Polycounters.
Hey guys, we are an indie game company working on a CCG type game, with a good dose of innovative elements to shake things up We allready have 2 talented artists, but we're looking ofr a third to complete our art team and speed up the production of disk images. We plan to distribute (sell) the game online, as it will be…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
GAME INTERFACE ARTIST A high profile video game company in southern California is looking for an Interface Artist to come aboard to work on a critically acclaimed sports title for the PS3. You would be working just minutes from SoCal's world famous beaches on a sprawling tech campus. As an animator you'll be using cutting…
SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical…
Hi everyone! I was going to start this post with "hey, art lovers" but thought that might be a bit forward for our first meeting. I'm going to blatantly copy and paste some stuff here: We are Compulsion Games, a small studio based in Montreal. We like to make beautiful, fully 3D games in ye olde Unreal Engine 4. Our first…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…