Phosphor Games Studio is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a state of the art, console real-time engine. Applicants must have experience in working within the technical design parameters of a game engine, the ability to work from concepts, and collaborate with the environment team to create visually stunning results leading to AAA titles.
Job Description:
Act as the glue between art director, concept artists, designers, other artists and outsourcers
Work closely with Art Director and team leads to ensure highest quality of environment artwork
Act as a mentor to less experienced artists
Be capable of creating all aspects of 3D game environments This includes modeling, texturing and lighting, of terrain, interior and exterior architecture, world objects and collision
Responsibilities:
Construct and lay out 3D environments based on level designer blockouts and concept art to a high degree of finished quality
Must work smart develop a set of components for a level that perform within memory and can be reused in clever ways to keep the game experience fresh
Manage technical aspects of environments, including high-res source geometry, shader creation, damage states, and collision
Work with the production staff to schedule and track environment art efforts
Ability to work in a variety of artistic styles and game genres
Meet project deadlines / milestones as agreed to in planning sessions
Assist team in environment outsource initiatives
Qualifications:
Expert knowledge in overall scene composition, set dressing, lighting and atmosphere
Ability to model, texture, and light 3D Environments to a HIGH level of quality
Minimum of 5 years experience with at least one shipped title for Xbox 360, Playstation 3 and/or PC
Exemplary communication, organizational, and problem solving skills
Receptive to working in collaboration with game team
Strong technical aptitude related to 3D modeling tools and game engine technologies.
Ability to create an efficient and streamlined pipeline that other environment artists can follow
Work and direct in a wide range of artistic styles, maintaining the appropriate style over the course of the project
Strong comprehension of architecture and landscapes
Fluent knowledge of Maya or 3ds Max, ZBrush/Mudbox, and Photoshop (Maya preferred)
Experience with animated environment effects and real-time shaders is a plus
Excellent lighting skills
Genuine enthusiasm and interest in video games
Experience with Unreal Engine 3 preferred
Send your resume to
jobs@phosphorgames.com to apply!