I've been working with 3D modeling and texturing for games and VR applications for 3 years. You can take a look at my portfolio and know what to expect from my work in terms of quality: https://www.artstation.com/fredcm The models I make have very good control of topology, making sure no shading issues will occur. I make…
Hello, My name is Ian and I'm the founder of Cracked Computer Studios. And we are currently in the process of making a game on the Source engine by the name Recovered Operations and we are looking for someone to do 3D environment and prop models for us. Keep in mind that this an unpaid position as we are an indie studio…
The Technical Talk forum is expanding here at Polycount. We're adding 2 new sub-forums based around our 2 most popular engines of topic: The Unreal Development Kit and Crytek Sandbox. Click on through for more information. Just who do we think we are getting more organized!? I know right! Ugh. One of the new changes that…
WayForward is seeking an experienced Technical Artist to work across multiple projects, with multiple game engines. In addition to having good 3d art skills, applicants should also be proficient at designing and trouble shooting art pipelines, and should have a good amount of experience working with modern 3d game engines.…
First i want to say sorry if this is on a wrong board i'm new so if it is just tell me and i'll be glad to change it. But back to the original question, i'm still learning maya so i'm not an expert by all means on it, and when you click 3 to smooth it i thought that was all you had to do for smoothing but i recently came…
Animator Zombie Studios seeks an experienced animator to work on a high profile next generation game. Animators work with a combination of key-framed and motion-capture animation with a focus on realism. Candidates must be able to create and integrate animations into the game engine that fit with game constraints. Previous…
Hiya. I'm (Aloof Duck). I'm a 3D animator looking for paid work on any project you may have. I work in Maya, and I have some experience with Unity and some minor experience with Unreal Engine. I also have some experience in other areas such as low poly modeling, and basic rigging. You can find my portfolio here at:…
First thing, summarize your question in the topic title. For example [3ds Max] IK chain won't show in game. This will pull in more people who know rigging. Secondly, which game engine? And how exactly are you exporting/importing out of Max and into it? Each game has its limitations & best practices. Third, which version of…
So here is the problem really well explained (attached picture) ! nDo will be a major normal map creating system because it can totally replace baking ! Owever tons of engine use by default normal map as created by nDo (our engine does). There are solution to flip the nmap directly into nDo but actually it's a bit hard.…
There are a ton of factors to consider when dealing with framerate; the engine you are using, the amount of draw calls, the texture sizes and amount of them, what kind of scripts are running, and then also tri count. Generally you will want to research what is best for your Engine on that platform. But I would say just…