Hi Darkleopard, Firstly, I'd recommend watching Choco/Wenda's great tutorial(s) on creating landscapes for Cryengine. http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco Once you've decided what landscape your going to build get plenty of references off the net.I chose the Tabernas area in Spain and got…
Great job @algoru! I think you could increase the contrast to the roof tiles texture. Especially push the darkers tones more to create more depth. I like the water a lot in the sketchfab where it's a bit see-through. Although some materials seem to have quite high specular which seems weird to me in that hand painted style…
If I remember rightly I just used a denim pattern as an overlay on a denium blue background layer as a starter. I had my high poly sculpt/ crazybump passes to use as a mask to pick out the creases in a worn denim colour and all the stitches and seams were modelled in ZBrush and the thread painted in Photoshop. Then various…
POPCAP GAMES (Seattle) 2D FRANCHISE CHARACTER ARTIST This position will be responsible for creating high quality illustration and character design for a variety of applications, from concept to completion. The artist will work on various projects throughout the franchise, supporting game and brand building efforts. This…
Blue Isle Studios is looking for a fast and exceptionally skilled environment artist to join our team. Your focus would be to create an immersive atmosphere for players while remaining conscious of polygon limits, draw calls and fillrate. Your skills and responsibilities would include modelling, texturing, lighting,…
Eat3D has got another UDK DVD for your perusal, however the focus is not the typical UDK, but the mobile version. It's a 5 hour video by Sjoerd "Hourences" De Jong covering game development for the iOS platform. They do a better job at summarizing their product so I placed a beefy cut and paste of the basic info below.…
Been having a few issues with Curvature maps not working on my latest piece of work. I'm doing a large portion of the work flow from nDo, dDo and using the nDo map converters as the work house to create most of the maps needed to plug into dDo The first piece was a pretty simple Pillar, I did have some issues with unwanted…
@Nuclear Angel , thanks! I agree, thanks for the tips. I would like to test others poses, but without a proper rigging would be a hard task and time demanding. I did this pose in Zbrush, no rig. So since my focus is modeling & texturing I keep the pose simple enough for presentation purposes and also to match more the…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artists, 3D Environment…
I created a mesh from Reality Capture (high quality) with 950 photos of a statue (using iPhone 12 Pro Max) that is smooth in real life. The mesh is about 2.8 million triangles total. Some small flaws with spots that are low poly/low detail. Overall, it looks great with the color texture on. However, without the color…