I created a mesh from Reality Capture (high quality) with 950 photos of a statue (using iPhone 12 Pro Max) that is smooth in real life. The mesh is about 2.8 million triangles total. Some small flaws with spots that are low poly/low detail. Overall, it looks great with the color texture on. However, without the color texture or up-close, you can see the triangles and "noise". How can I smooth this out on the whole mesh without removing any major detail or creases/sharp edges?
I'm using Blender 2.93 LTS. I'm willing to get ZBrush for a month via subscription (about $40) if that what it takes to get good quality clean surface and good quality auto-retopology with good edge flow. I'm also trying to retopologize the mesh manually with RetopoFlow 3.0 addon for Blender but it really can't handle more than 1 million poly meshes which kinda sucks (which is also blender fault with not being able to handle millions of polys like ZBrush).
The goal with this statue meshes to showcase it as a prop in my portfolio with a good understanding of the process of making meshes with photogrammetry and also testing out the mesh in UE5 with nanite feature.
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I agree, taking a bunch of photos when it's slow is torture plus not only that, you're doing squats basically to take pictures on the low angle view. I find cloudy days to help a lot with the quality of my iPhone. iPhone 12 Pro has a really good light ISO. Huge difference between iPhone 12 Pro and my iPhone Xs.