How do you go about making floor tiles when the dimensions of the building are odd which leaves me with some of the tiles not fitting and stick out and you have to fit along a curved wall? What is the best texturing software and method i shoud use? Do i trim those bits that stick out of the building exterior and bake those…
I've been working with Unreal more, and I'm getting annoyed at constantly having to manually move things to 0,0,0 and then export them one by one, so I threw together a quick script that I thought would do the trick. This does 90% of what i need it to do. It goes through the selected objects one by one, stores their…
Hey everyone, I struggle to understand how to best approach UV-unwrapping/baking the normal maps for these rocks. I'm using Maya > Substance Painter > Unreal pipeline. There are visible seams in the normals in UE and I don't really get how I'm supposed to prevent them. All edges in the Maya meshes are soft using Soften…
Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…
Hey everyone, First time posting. I am a recently graduated 3D artist looking to enter the 3D industry. I am looking for feedback on my portfolio. Any advice/feedback would be greatly appreciated. Thanks! https://www.artstation.com/colefreeman6