Hi i started to create a portfolio and that's my first piece Gears of war 3 : Retro lancer (highpoly) and i will start the low poly & the texturing soon waiting for your opinion and Critique
any attempted this? I'm getting into highpoly modelling techniques for quick and easy results, with cinema 4d it's like falling off a log. Anyone out there ever tried low poly stuff in this program? Tips?
Hello, I am currently working on this turret. I've finished the highpoly and will now start the lowpoly. I will post some better (anti aliased) screens later, sry. C&C always appreciated
I think I already know the answer to this, but I want to make sure. After applying a displacement map to a subdivided mesh in ZBrush, does the highpoly export out with the displacement map detail?
A gun I've just started working on. Not doing a highpoly because we don't normal map our guns due to texture memory constraints. It's currently in the early stages, so all crits are welcome.
Hey everyone, This is my Sketchbook! I am a 3D Generalist and Animator. Any constructive critique is welcome! Here is a WIP of a Wasteland Guitar im working on This is the highpoly and i'm still adding detail in zbrush to a few of the elements.
Once I made high-poly gun but didn't have time to finish it in low-poly. So i decided to work on it again. I'll be posting updates here. Here is my highpoly