Until the 4th of June. Cool renderer for generating beauty renders of models. Good, fast, and cheap! It breaks the rules! http://www.refractivesoftware.com/index.php 49 euros which is about $62.05 usd when I converted it last.
Hello guys, I'm a new user and this is my first contribution here. As you can derive from the title I'll be trying to model the m2 machine gun. Why trying, because of a really really bad habit of freezing my works that I once started and I eventually never used to complete them, ever :disappointed: (might be familiar to…
Dear friends, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://liman3d.com/gamedevtools.html Happy holidays from…
Here is a little weapon I´ve done for an as of yet unannounced project here at Fatshark, but I got permission from the boss to post it here anyway, one of the perks of working for a small company :) Rendered it out in Marmoset, cuz its so f*cking kickass :D *thumbs up 8monkeylabs* The texture could use some more love, it…
Update: Hey guys, over the past few weeks i worked on a Vespa Super Sprint 50. With this model i learned how to bake normals to lowpoly models, so its my first normal mapped model. Right now i just want to show models and maybe some textures later. After finishing the Scooter im doing some organic stuff and modular pieces…
The Throne Room which we are creating is that of a fantasy based, with elemental elements that cover the area. The Idea comes with some comedic aspects that are incorporated within the design of the throne room. https://uk.pinterest.com/SamWyvern/throne-room/
Hey all, having some trouble with a workflow I'm trying to build out. If I set the Alpha > Modify to 50 and have the texture loaded with RGB @100, it will not add the texture to the polypaint. However, if I set the midvalue to 0 and paint it works no problem. The problem with this is that the midvalue needs to be 50 in…