I'm actually seriously interested in this and have been for awhile.. has anyone used it or tried it in depth enough to give an overview of whether it's worth the purchase or not?
How does it compare with mental ray - which is the main renderer I use currently..
edit*sorry moof - didn't refresh the page before i posted :poly136:
About Octane: I notice you need a pretty up to date video card. I just watched the sales pitch video, it looks pretty cool.
I'm curious what kind of system requirements they'd like though beyond just a cuda enabled card. I guess anything is better than my current render setup, lol :P
It would be interesting to see it adapted for game use. Such as creating your lighting setup and rendering out lightmaps. We use 3dmsax for our lightmap rendering but of course, it's kind of slow. nifty tech either way.
Octane sure does show some serious promise, and at $62.05 that's a hard deal to beat.
I had read that Octane was having problems importing vertex normals, so smooth groups, hard/soft edges might not work quite right without actually splitting a mesh up. Though that issue might have already been fixed.
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How does it compare with mental ray - which is the main renderer I use currently..
edit*sorry moof - didn't refresh the page before i posted :poly136:
About Octane: I notice you need a pretty up to date video card. I just watched the sales pitch video, it looks pretty cool.
I'm curious what kind of system requirements they'd like though beyond just a cuda enabled card. I guess anything is better than my current render setup, lol :P
I had read that Octane was having problems importing vertex normals, so smooth groups, hard/soft edges might not work quite right without actually splitting a mesh up. Though that issue might have already been fixed.
Does the plug in for max allow baking textures as well? IE baking my normal and AO's.