Hi, welcome to polycount! I'm not sure if what you posted is really enough to critique or help you move on. I honestly think one of the most essential skills for creating 3D art is observation. Id suggest undertaking a new project wherein you grab yourself some nice reference of an object and model it as best you can…
You don’t say? I suspect the merger with Adobe has a lot less to do with pushing the
envelope as their PR department would have us believe and more in line with
Sebastien Deguy's megalomania. Allegorithmic was championed by their customer base not only
for their innovative tools but also for their progressive pricing…
VdbRemesh VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax. It comes with a procedural filter stack that has 10 filters ready to be applied in any order. Since it is a volume based modifier, it works much different than the traditional surface modifiers. Since it is a procedural…
Hey everyone, sorry I didn't reply sooner, birthday was over the weekend and polycount updating kept me off longer then I wanted. Tons of great advice, ill reply all in turn: @jocose: By big shapes do you mean like the few solid black outline/shape things I did that don't have any detail in them? I've seen other artists…
Im on the same boat as well. I get down when looking at other's people work and say whats the point? They have years of experience and I have very little, why should I still have any interest in this field if everyone else is better than me? I have a passion in 3D and some day, hopefully, I can get to the experience they…
hey seth. I'm also learning 3D so I can't really help out with the 3D stuff, but I would say to stick to the more exaggerated style of the concept-- for me that's what makes the whole piece work. but if you do stay with the more realistic style, I would thicken up the legs. From how I've read the concept (I may very well…
Hey man, if I were you I would get to researching now. Making characters and anything in 3d in gereneral is really time consuming and the last thing you want to do is make a fleet of them that are completely usless to potential employers. Like others have said, I don't think there is any place in the game industry for…
I studied in england but Im not british and I started a few years later than most students so after about 3 months I complained about the quality of the course. I saw the student adviser about this, I met with my lectuerers and I went to the head of department. they told me stuff like "maybe you should look for another…
hi richard! first, page (talking about the images) is a bit a horror to go through. go for a simple solution with the images; ordered in a table so that one can get a quick overview of your work - no one (who can give you work) wants to explore your quality/talent of/for your work in a "go through all the links" way. show…
Hi everyone! I was a bit scared so start posting on polycount but here I am :). I will be working on a few projects for the next 2-3 months. So here I will post my progress and hopefully get some feedback. I started working on a character based on a concept by Pavel Hristov: https://www.artstation.com/artwork/L3bwoA I will…