What you see in the screen shots is wood texture. The barnicles are below the water line, because this part of the loch is full. The cargo boxes where just tossed in, that entire side of the dock is not done. There will be a set of buidlings that go over there, as well as a control room for the loch. Seagul sounds, love…
OK time for a long overdue update lol Various Modular Buildings, dirt + grime to be added via decals Tiling Pavement, low poly in marmoset and mudbox screen Traffic Light Prop High Poly Car and low poly bake, normal and AO in xnormal High Poly truck mesh, wip They are all for a current wip project I'm working on with a…
sorry i guess i should have been more descript. :P i know what they all do- (just learned normal maps during the competition but didnt use them for time contraint reasons) but i guess i was asking more how spec maps should be used. should i just grab my texture, greyscale it, and play with the contrast? (taking in mind to…
@jcourtc Hey there , I've only a couple of further thoughts that might be useful cos looks like just about everything one can suggest as constructive feedback has already been shared. Anyhow art in my humble opinion amongst other things is highly subjective, where one man's/woman's trash can be another's treasure....etc,…
Hi, I'd like to have honest critique on what to improve on this environment I've been working on since October. My goal was to learn the basic techniques used to create game environments using Blender, Substance Painter and UE4. These screen captures are taken with preview baked lighting. Everything but the godrays, fog…
I'm leaving for 2 weeks to go get my glider pilot licence! Its pretty cheap (1600, considering commerical licence is like 10 000 dollars) It is closer to sailing in the air then anything. Its a step towards getting a full pilot's licence next summer. Wish me luck mates. Also, once I get enough money to get a share holding…
Update! I have textures applied on my model with a mix of material blending in the unreal material network on my trims. I also have a start on some lighting composition, and began making decal materials I plan to apply soon. Some concerns I have right now is that I don't have enough materials on the mech, and not enough…
Hello! Just started a mentorship and was recommended to document the project here. It's my first time writing about my work/process so this might be a bit rough but I'll do my best! My main goal for this project is to learn as much Unreal Engine and ''shortcuts'' as I can (edge decals, modularity, shaders etc.). To achieve…
Hi, When trying to view a texture with channel packing (where alpha is not transparency), how can I tell Affinity Photo to not display a channel with alpha applied? My problem as following: I am viewing a single channel which contains roughness map but AP always use my decal in alpha to mask channel even if it's set to…
Many of the gems gets pushed from the first page. It is sad. The poster image is a part of the race track from his game, if you grew up playing these sort of games. These ships were funky and the colors would hurt your eyes. Not a style that I would personally pick but it was a style for a whole decade.