for obstacle 2: This isn't a "bad" animation really, but it's really lacking a lot of important life and proper physics. When you imagine the character doing things like leaping over that pit and sliding down the other side, is that how you see it in your head? There's so much room to make it less robotic. When I think…
I talked to my mentor and he told me that these seams are impossible to remove from view and the best I can do is blend materials above it and avoid having a flat surface there, or a change in depth that goes along either side the seam. Since this is on the low poly and not after baking I guess this is a normal thing when…
Heya, so after i could not figure out how to scale something up into a 4k file i tried making it in a 4k file, it seems no matter what fibermesh looks like this in a 4k scene? i cant make it not look like a mess. But need 4k textures for the hair cards im lost as too why this works fine on a default resolution but at…
Does anyone know what is happening here? It's a simple house siding but AO and curvature bake seem completely random. I made it in Blender and AO node there works normally. Scale is applied, normals are correct, no overlapping vertices. There's no bevel but adding it doesn't make any difference though when reimporting the…
Artstation is really the corporate side of art, you present things for views. They ask hundreds to post job ads. Discussion is not wanted. The more ArtStation is in focus the more important sites like Polycount become for the health of the industry imo. Artstation does have any means of discussion. It is not a place for…
@passerby: You're right. The mobile games I've worked on bone count, skin blending, and especially shaders have been the performance hogs from the art side. However, I don't think we are "worrying" about this issue. To me this is foundation information similar to knowing where to put cuts in character joints, avoiding…
There's probably a way to test for that api on the client side, and if it's disabled, prompt the user to enable it with the link mentioned in the article, similarly to how some sites require cookies to function properly. After something as widely used as Flash was basically run out of town for the same reasons, I'm…
that's not my point. if a game has one of the symbols seen on the right hand side of this site: http://www.bbfc.co.uk/ then it's illegal to serve that game to a person under the age restriction present OR a person you suspect to be supplying a person under the age restriction present. HOWEVER, if the game has one of these…
(F is 'Fit Mesh to View'; it doesn't rotate a model, only frames it to fit the document size. Think more of a cube that has been rotated 45' so that the corners are facing the camera. Snapping uses 90' increments, so you'd have to rotate the mesh in order for snapping to see the sides of the cube). Edit: I see you…
The solid surface modelling and texturing look great! With that being said the stone steps sticking through the solid stone well wall sides don't look right, I'd hide the ends back behind the wall. The water also looks quite odd, the falling water particles disappearing in midair is quite obvious, and the "flowing water"…