Hi eyeryone. I'm struggling with this every time I have to deal with it and there seems very little information about the fastest or smartest workflow. Basically I want to get the sculpted data (not the painted data) out of Mudbox and as separated as possible into ZBrush. Ideally all subd levels with all sculpt layers And…
Hey again, since upgrading to ZB4 Subtool Master(Multi Append) doesnt work anymore. Everytime I try and append objs(1 or more) this error appears: I have the latest version of Subtool master, idk about ZB(where can I see which build I have?). STool master is just so much faster than appending all those subtools by hand.…
When I model, I find myself able to make most things in Max but have certain shapes that I find more easy to make in Zbrush. As a result my model ends up having clean geo for some parts and Zbrush Decimated objs for the more complex stuff. My question is...Is this bad? What should I do in order to have my model as clean as…
Hi guys I was working on Mudbox today and noticed that my opacity layer wasn't effecting my complete model. I tried regular painting as well as the flood function but in both cases only 2 sections of my model become effected. The model was exported from maya as an obj with all parts seperated out in Maya so that I could…
So i was trying to polypaint in zbrush an imported .obj from max. Even with a very high mesh polycount (30k polys) i was getting a kinda low res painting. Guessing it could be a lack of uv i set a planar one with some seams painted with UV master. The seams look ok, but the texture itself looks like its skewed. Like THIS.…
Hi guys, I got a problem importing to mudbox. When I do I just can't see anything. Sometimes it dosen't register the mesh even. I've tried to reset the transforms in max, ran in through zbrush and did a zremesh, and tried both .fbx and .obj. Anyone familiar with this? I usually don't use mudbox, just need it to extract…
Hi all, I'm creating an anatomy application and I'm interested in incorporating a scanned skeleton. I'm having trouble finding true scanned skeleton models which I can license out. The second best thing I can think of is to use ct scan data (which can be converted to a 3d obj) and then using that as reference while I…
Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…
Does anyone know why this is happening?: This is my obj that I imported into Zbrush ZR7 I use the MRGBZGrabber, duplicate the Standard brush > use the resulting alpha from the mrgbzGrabber > drag the brush with alpha onto a polysphere but instead of something looking like this: (not the shape, but something similar to this…
Hi i modeled a weapon and my lowpoly looked good in 3ds max and when i exported as a OBJ and unwrapped it in headus UV and imported back to max it looks awfull. i made sure smoothing groups was imported also. but even fixing SG does not seem to help. The last 3 pics are after re import